BURKE · DESIGN SYSTEM + UX DESIGN

Building a Design System to Transform Experience of Burke Museum for Young Learners

BURKE MUSEUM : Little Burke

OVERVIEW

The Burke Museum's website primarily served adult audiences, creating a disconnect for one of its most important stakeholders—children. For children between the ages of 8 and 12, navigating content designed for adults can quickly become overwhelming. Dense information, inconsistent navigation, and limited interactive experiences reduce engagement before learning even begins. Our team redesigned the digital experience by combining children's UX research, gamification, and scalable design systems to create an engaging platform that encourages exploration and learning.

ROLE

UX Researcher & Designer

TEAM

Kazuma I., Kai A., Eric D.

DURATION

10 Weeks

SOFTWARE

Figma

AT A GLANCE

PROBLEM

Students manage assignments in Canvas, schedules in Google Calendar, announcements through email, and personal tasks using separate productivity apps. Every additional platform increases the cognitive effort required to stay organized. Rather than helping students study more, many existing planning tools simply create another place where information must be manually entered and maintained.

CHALLENGE

ow might we redesign the Burke Museum's digital experience to better engage children while preserving the museum's educational mission?

OUTCOME

A redesigned museum experience supported by a comprehensive design system that encourages curiosity while maintaining consistency across the platform. A research-driven prototype demonstrating how thoughtful interaction design can strengthen educational engagement for younger audiences.

FINAL DESIGN

WEBSITE DESIGN

BOOK DESIGN

CONTEXT

COMPANY OVERVIEW

CMES Robotics is a Korean AI robotics company that develops intelligent automation solutions for manufacturing, logistics, inspection, and industrial operations. Their product portfolio includes robotic guidance systems, palletizing solutions, machine vision, pick-and-place automation, and AI-powered inspection technologies.

Because these solutions are highly technical, first-time visitors often struggled to identify which products fit their needs, leading to missed engagement opportunities and increased reliance on manual customer support.

PRIMARY BUSINESS CHALLENGES

Information-heavy product pages that overwhelmed visitors

No customer support outside business hours

High visitor drop-off before contacting the company

Limited understanding of customer interests and purchasing intent

MY ROLE

I served as both the Project Manager and AI Chatbot Developer, bridging communication between the client, technical stakeholders, and the development team throughout the project.

OVERVIEW

How might we help the Burke Museum better engage one of its key audiences—children ages 8–12? Working in a team of four designers, we conducted extensive user research, competitive analysis, and usability testing to identify gaps between the museum’s existing digital experience and younger visitors.

We then developed a cohesive design system and gamified website redesign tailored to children's needs, creating a more engaging, accessible, and educational online experience while ensuring consistency across the entire platform.

We then developed a cohesive design system and gamified website redesign tailored to children's needs, creating a more engaging, accessible, and educational online experience while ensuring consistency across the entire platform.

Market Research

OUTCOME

KEY RESPONSIBILITIES

The project was recognized with the Best Overall Award, reflecting the successful collaboration between the client and development team.

01.

Priorio demonstrates how thoughtful AI integration can simplify complex workflows without sacrificing transparency or user agency.

02.

By grounding every design decision in research and focusing AI on moments of genuine need, we created a concept that emphasizes trust, personalization, and cognitive support over novelty.

03.

More importantly, the project reinforced a product philosophy that continues to guide my work:

04.

The best AI experiences don't replace human decision-making—they make better decisions feel easier.

06 / ITERATION

What did not work at first

01 — Output quality could vary substantially between models; the workflow needed visible checkpoints rather than blind automation.

02 — Removing seams could flatten texture detail, so iteration focused on preserving surface character while improving repeatability.

03 — Flat images and rendered materials did not always agree; the real-time viewer made those differences visible before export.

04 — File paths, node communication, and dependency management required the prototype to be tested as a system—not as isolated interface screens.

DESIGNING FOR
CONTINUED USE

The tool was accompanied by Korean-language documentation for installation, workflow structure, node connections, parameters, model requirements, common errors, export instructions, and example use cases. Documentation was treated as part of the product: it made the workflow legible enough to be adopted, maintained, and extended by others.

NEXT STEPS

REFLECTION

Building a Design System for Burke Kids reshaped my outlook and perspective on design and how different target audiences set a standard for a more fluent user experience.

This experience strengthened my appreciation for product leadership as a design discipline in itself. By establishing consistent communication, documenting decisions, and translating stakeholder needs into actionable work, I helped guide a multidisciplinary team toward delivering a product that continues to support the organization beyond the project's completion.

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